Rockstar Games welcomes Grand Theft Auto VI

Graphic by Anshul Dalal

After 13 years, the wait is over. 

Rockstar Games is preparing to release Grand Theft Auto VI on Nov. 19, marking the franchise’s first mainline installment since Grand Theft Auto V in 2013.

Few games have had the expectations Grand Theft Auto VI carries. With the previous game’s success, GTA Online’s massive popularity and a decade of technological evolution, Rockstar has plenty to live up to. 

Fortunately, everything so far suggests that the studio is aiming for something viable.

To start, players are returning to Vice City.

Inspired by Miami, Vice City serves as the centerpiece of Leonida, a fictional state inspired by Florida. Vice City is vividly evocative of Miami, with beaches and streets covered in neon lights. This time, though, Vice City is completely different from Grand Theft Auto: Vice City, released in 2002.

Rockstar brings the location into modern day, with new environments and characters that feel more grounded in the real world.

The story follows two protagonists, Jason Duval and Lucia Caminos. Lucia begins the game recently released from prison, while Jason has a background in military service and criminal activity. Through trailers provided by Rockstar Games, players are informed that Duval and Caminos worked together previously, robbing various banks and other criminal acts. 

After what’s supposed to be an easy score goes wrong, the two get caught in a conspiracy that stretches across Leonida. Their relationship appears central to the narrative, with the pair relying on each other as they navigate the criminal underworld.

Rockstar’s decision to introduce two main characters is interesting. GTA V allowed players to switch between three different perspectives: Michael, Franklin and Trevor. Jason and Lucia, on the other hand, offer something different, especially with their closely tied relationship seemingly playing a larger role in the narrative.

Looking past the story, the biggest question is what players can actually do in the new Grand Theft Auto.

Throughout the past year, Rockstar has showcased gameplay details with trailers and extended looks. Leonida appears to be a map with much to explore. Rockstar has also emphasized visual fidelity, suggesting exploration will be a big part of the player experience.

However, with the release of GTA VI, questions remain unanswered. Rockstar has made it possible for players to see gameplay of driving, combat and everyday life through Leonida, although the full grasp of the gameplay is still unknown.

Interestingly enough, Rockstar sparked questions on social media through the confirmation that the consoles playing GTA VI will all be targeting 30 frames per second. Players hoped for the standard 60 frames per second, but the studio says this allows the game to deliver better visual performance.

Whether that trade-off is worthwhile is up for debate.

The game will launch on PlayStation 5 and Xbox Series X and S, with no confirmed PC release date. The standard edition is priced at $79.99, while the Ultimate Edition costs $99.99.

Ultimately, GTA VI has a difficult journey ahead. Its predecessor became one of the most successful entertainment products ever released and has remained relevant for more than a decade. Expectations are naturally high, and no amount of trailers or promotional material can fully answer whether Rockstar has delivered until players get their hands on the game.

Still, people have been anticipating this release for a reason.

Rockstar has built a reputation for creating detailed worlds, memorable characters and stories that stick with players.

On Nov. 19, players will finally get to see whether the wait was worth it. Vice City is waiting, and this time, there’s no telling what that story entails.

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